WICKED

DELIGHT

Solo indie game developer, Unreal Engine filmmaker, sci-fi author, and tech CEO crafting dark-future worlds from Chicago.

25+ years shipping
UE5 primary engine
Solo studio model
CHI base of ops
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Building mobile-first worlds for social-first discovery / UE5 cinematics, gameplay systems, and visual experiments in parallel / Writing sci-fi fiction while shipping prototypes and founder-grade product work / Chicago-born, universe-bound, and still breaking engines on purpose / Building mobile-first worlds for social-first discovery / UE5 cinematics, gameplay systems, and visual experiments in parallel / Writing sci-fi fiction while shipping prototypes and founder-grade product work / Chicago-born, universe-bound, and still breaking engines on purpose / Building mobile-first worlds for social-first discovery / UE5 cinematics, gameplay systems, and visual experiments in parallel / Writing sci-fi fiction while shipping prototypes and founder-grade product work / Chicago-born, universe-bound, and still breaking engines on purpose / Building mobile-first worlds for social-first discovery / UE5 cinematics, gameplay systems, and visual experiments in parallel / Writing sci-fi fiction while shipping prototypes and founder-grade product work / Chicago-born, universe-bound, and still breaking engines on purpose

Game Slate

in development

Hyper Jumpers

Sci-fi survival horror / UE5

Working-title descent into a derelict orbital machine cathedral.

A pressure-heavy solo prototype focused on environmental tension, high-fidelity worldbuilding, and ruthless spatial storytelling.

coming soon

Ash and Blood

Cyberpunk extraction action / Unity

Working-title vertical slice about signal theft in a collapsing megacity.

A fast prototype balancing tactical movement, spectral UI language, and replayable mission scaffolding for short session play.

playable

Ghost Signal

Interactive fiction / systems narrative / AI

An AI-assisted fiction experiment about memory, orbit, and machine faith.

A compact narrative lab blending authored writing, systemic prompts, and cinematic interface treatment.

Movies & Cinematics

Star Trek and Star Citizen Inspired Game Design in UNREAL ENGINE

Pinned spotlight from the WickedDelight channel.

2025 / Featured

WickedDelight Live Stream

Fresh from the WickedDelight channel.

2025 / Latest

Books & Worlds

Sanctuary: Book 1

editing

Sanctuary: Book 1

Sci-fi horror

A bleak near-future novel about inheritance, machine ritual, and the price of hearing signals nobody else can hear.

Ash and Blood: Book 1

drafting

Ash and Blood: Book 1

Speculative thriller

A fast-moving thriller anchored in collapsing infrastructure, black-market AI, and cities that never stopped watching.

The Universe of HyperJumpers

beta-reads

The Universe of HyperJumpers

Mythic cyberpunk

A larger-universe book project tying together the studio’s game, film, and worldbuilding canon.

Apps & Tools

FastQuest

A gamified fasting companion built around streaks, lightweight progression, and daily accountability.

FlutterFastingCompanion

GymBuddy

A fitness planning concept for workouts, habit loops, and progress check-ins without dashboard bloat.

HealthPlanningMobile

Signal Deck

A lightweight command center for audience touchpoints, devlog cadence, and campaign beats.

MarketingCreator OSLaunch

Buildwatch

An internal build-status snapshot for prototypes, capture assets, and release readiness.

QAAutomationStatus

The Mind Behind It

WickedDelight operates at the intersection of solo game development, cinematic Unreal work, long-form fiction, and founder-led tech execution. The throughline is a clear one: build worlds with enough texture, rules, and pressure that they feel lived in before they ever ship.

The work spans prototypes, reels, fiction systems, launch planning, and the stubborn parts of building alone without losing ambition. Chicago is home base. Science fiction is the default language. Shipping is the long game.

My Full Story

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