Hyper Jumpers
Sci-fi survival horror / UE5
Working-title descent into a derelict orbital machine cathedral.
A pressure-heavy solo prototype focused on environmental tension, high-fidelity worldbuilding, and ruthless spatial storytelling.
Chicago / Solo Studio / Unreal Engine
DELIGHT
Solo indie game developer, Unreal Engine filmmaker, sci-fi author, and tech CEO crafting dark-future worlds from Chicago.
Playable Worlds / Prototypes / Vertical Slices
Sci-fi survival horror / UE5
Working-title descent into a derelict orbital machine cathedral.
A pressure-heavy solo prototype focused on environmental tension, high-fidelity worldbuilding, and ruthless spatial storytelling.
Cyberpunk extraction action / Unity
Working-title vertical slice about signal theft in a collapsing megacity.
A fast prototype balancing tactical movement, spectral UI language, and replayable mission scaffolding for short session play.
Interactive fiction / systems narrative / AI
An AI-assisted fiction experiment about memory, orbit, and machine faith.
A compact narrative lab blending authored writing, systemic prompts, and cinematic interface treatment.
UE5 Shorts / Reels / Devlog Cuts
Fresh from the WickedDelight channel.
2025 / ShortsPinned spotlight from the WickedDelight channel.
2025 / FeaturedFresh from the WickedDelight channel.
2025 / LatestFiction / Lore / Transmedia Seeds
editing
Sci-fi horror
A bleak near-future novel about inheritance, machine ritual, and the price of hearing signals nobody else can hear.
drafting
Speculative thriller
A fast-moving thriller anchored in collapsing infrastructure, black-market AI, and cities that never stopped watching.
beta-reads
Mythic cyberpunk
A larger-universe book project tying together the studio’s game, film, and worldbuilding canon.
Pipelines / Internal Products / Builder Tools
A gamified fasting companion built around streaks, lightweight progression, and daily accountability.
A fitness planning concept for workouts, habit loops, and progress check-ins without dashboard bloat.
A lightweight command center for audience touchpoints, devlog cadence, and campaign beats.
An internal build-status snapshot for prototypes, capture assets, and release readiness.
The Mind Behind It
WickedDelight operates at the intersection of solo game development, cinematic Unreal work, long-form fiction, and founder-led tech execution. The throughline is a clear one: build worlds with enough texture, rules, and pressure that they feel lived in before they ever ship.
The work spans prototypes, reels, fiction systems, launch planning, and the stubborn parts of building alone without losing ambition. Chicago is home base. Science fiction is the default language. Shipping is the long game.
My Full StoryFresh Drops / Channel Updates / Public Signals
The story you tell yourself becomes the limit you live with. One person says, “I can.” Another says, “I can’t.” Both start with a thought but one turns it into action. Choose the thought that moves you forward today. #Motivation #Mindset #EntrepreneurLife #PersonalGrowth
6 days agoFound a 2.6GHz i7 Mac mini listed “for spare parts” for $75. Opened it up, the SSD was dead so swapped in a spare 16GB RAM upgrading it from 8gb and a new 512GB SSD, and now it’s back to life as an extra mini NUC-style node for the lab. perfect tinkering box. #gamedev #indiedev #msp
last monthHere's a YouTube playlist of some of my #gamedev logs using #unrealengine. Experiments in level design, game mechanics, building weather systems, testing out open world issues. Some standouts are some #startrek , #stargate , #firefly , #cod gamejams m.youtube.com/playlist?lis...
last month Follow On TikTokMobile-first launch clips, quick reels, and prototype flashes land here first.