Hyper Jumpers

Working-title descent into a derelict orbital machine cathedral.

A pressure-heavy solo prototype focused on environmental tension, high-fidelity worldbuilding, and ruthless spatial storytelling.

Focus
  • Claustrophobic station traversal with layered diegetic UI
  • Lighting-driven dread instead of cheap jumpscares
  • Built to support cinematic capture and playable vertical slices
Stack
  • Unreal Engine 5
  • Lumen
  • Niagara
  • Sequencer